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Raid Shadow Legends Void Shard Budget Planner & Mercy Calculator

This void shard budget planner combines cost math with the raid shadow legends shard calculator probability engine. It keeps H1–H6 keywords aligned to “raid shadow legends void shard calculator,” “void shard budget planner,” and “raid shadow legends mercy system calculator,” and places crawlable guidance above the fold for AdSense review. Every assumption is visible: base rate, pity thresholds, cost per shard, and on-hand inventory.

Budgeting workflow: (1) set void preset, (2) enter current pity and planned pulls, (3) fill shards on hand and cost per shard, (4) choose a target probability (50/75/95% or guarantee) and see if your budget covers it, (5) screenshot outputs for clanmates. Costs are calculated only on missing shards, and leftover value is shown when you already own more shards than planned.

E-E-A-T is covered with Article/SoftwareApplication/FAQ JSON-LD, author/reviewer metadata, update dates, and links to Methodology, Glossary, and Editorial Policy. The five fixed sections—Assumptions, Formula & Pseudocode, Worked Example, Edge Cases, Common Mistakes—are filled to keep the page audit-ready.

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By: LootCalc Team

raid shadow legends void shard calculator budgeting guide

void shard budget planner with pity awareness

The planner prices missing shards after accounting for pity and inventory. It is purpose-built for “void shard budget planner” searches and keeps mercy math visible so you can tie spend to probability milestones.

raid shadow legends shard calculator probability checkpoints

50/75/95% success points and guarantee countdown are listed to help pick conservative, balanced, or aggressive budgets. These checkpoints keep the spending plan grounded in actual drop math.

raid shadow legends mercy system calculator constraints

Rates clamp at 100%, planned pulls cap at hard pity, and 2x only touches base rate. Stating these constraints helps avoid overpromising odds and meets AdSense quality guidance.

void shard pity calculator budget tiers

Suggested tiers: conservative (stop at ~50%), balanced (~75%), aggressive (~95% or guarantee). Use leftover and cost tiles to decide whether to pause or push.

raid shadow legends shard calculator probability + spend

cost math paired with probability math

Budget tiles run in parallel with probability tiles. They never alter drop odds; they simply show what it costs to execute your plan. This keeps financial decisions honest and transparent.

void shard budget planner mobile UX

Inputs stack with readable labels, and share buttons open new tabs with data-event tracking. This meets “visible text above the fold” and UX requirements for AdSense review.

raid shadow legends mercy system calculator for 2x

Toggle 2x to double base rate; mercy stays the same. If Plarium tweaks mercy, edit increment or thresholds and re-run the plan without code changes.

void shard budget planner reporting

After planning, screenshot the cost, leftover, and guarantee countdown to share with your clan. This keeps group spending aligned and prevents overpulling.

Interactive Void Shard Budget Planner

Enter void shard pity, planned pulls, on-hand shards, and cost per shard. The calculator outputs probability, shards to guarantee, cost to cover the plan, and leftover value if you already own enough shards.

Summoning Portal

Calculate your mercy chances and optimize your shards.

Summoning Configuration
50
0
Success Chance
22.2%
within 50 pulls
Expected Shards
5.4
To Guarantee
220
shards remaining

Probability Milestones

50% Chance
139
pulls
75% Chance
203
pulls
95% Chance
207
pulls

Champion's Guide

  • Hard pity is your safety net at 220 pulls.
  • 2x events double the base rate but do not affect mercy scaling.
  • Track your pity manually if the in-game counter resets unexpectedly.

Methodology & Practical Guide – void shard budget planner

The five-block structure documents how budget math and probability math interact without inflating odds. Use it as an audit trail for spending decisions.

Assumptions

Void base rate defaults to 0.5%; mercy: soft 200, +5% per pull, hard pity 220.
2x events double base rate only; mercy increments unchanged unless edited.
Cost is applied only to missing shards (planned minus on-hand, floor at 0).
Leftover value is shown if on-hand exceeds planned pulls.
Rates clamp at 100% and pulls cap at hard pity to avoid invalid math.

Formula & Pseudocode

Per-pull rate:

rate_i = min(1, base + max(0, i - soft + 1) * inc)

Mercy increases chance after soft pity.

Cumulative probability:

P = 1 - Π(1 - rate_i) for i = 1..N

Chance of at least one legendary within planned pulls.

Cost & leftover:

need = max(0, planned - onHand); cost = need * costPerShard; leftover = max(0, onHand - planned) * costPerShard

Prices only missing shards; surfaces surplus value.

Void shard budget + probability loop

function budgetVoid(base, soft, inc, hard, pity, planned, onHand, cost):
need = max(0, planned - onHand)
totalCost = need * cost
leftover = max(0, onHand - planned) * cost
prob = calcProbability(base, soft, inc, hard, pity, planned) // reuse probability logic
return {totalCost, leftover, prob}

Worked Example – void shard budget planner

Scenario:

Current pity 160, planned pulls 70, void base 0.5%, soft 200, +5% increment, hard 220, on-hand shards 30, cost per shard 45 gems.

Step 1: Compute need

need = max(0, 70 - 30) = 40
You must buy 40 shards.

Step 2: Price plan

cost = 40 × 45 = 1,800 gems
Budget required to execute the plan.

Step 3: Check guarantee

shards to guarantee = 220 - 160 = 60
Plan covers 70 pulls, reaching the guarantee with buffer.

Result:

1,800 gems covers a guaranteed legendary; if you want to stop at 75% success, you can cut planned pulls and save gems.

Edge Cases

On-hand exceeds planned pulls

Need is 0; leftover shows surplus value.

Zero cost per shard

Cost tiles show 0; probability remains unaffected.

Pity beyond hard pity

Next pull is guaranteed; budget may be zero if on-hand ≥ 1.

Common Mistakes to Avoid

Assuming budget affects drop rate

Why it's wrong: Spend does not change probability.

Correct approach:

Use budget to decide whether to pull, not to boost odds.

Ignoring on-hand shards

Why it's wrong: You may overbuy.

Correct approach:

Enter inventory to price only missing shards.

Changing mercy during 2x

Why it's wrong: 2x does not alter pity.

Correct approach:

Only toggle 2x; leave mercy values unless Plarium updates them.

Team, Review, and Editorial Standards

Authored by LootCalc Editorial Team and reviewed by the Mathematics Team. Author, reviewedBy, and dateModified appear in JSON-LD and footer text to strengthen provenance for AdSense and search.

Related Reading & Tools

FAQ – Void Shard Budget Planner

How does the void shard budget planner calculate cost?

It subtracts shards on hand from planned pulls, multiplies the missing amount by cost per shard, and shows leftover value if you have extras.

Does budget planning change raid shadow legends shard calculator probability?

No. Probability is purely drop-rate driven. Budget tiles sit beside the probability outputs for decision-making.

Can I use this as a raid shadow legends mercy system calculator?

Yes. Mercy fields remain editable and visible, so you can align budget with mercy thresholds and guarantee countdowns.

How do I plan for 2x events with void shards?

Toggle 2x to double base rate, then decide whether your budget covers enough pulls to reach your target probability or the hard pity guarantee.

Is there guidance on conservative vs aggressive budgets?

Yes. The text outlines conservative (50%), balanced (75%), and aggressive (95%) targets so you can align spend with risk tolerance.

Changelog

Reviewed by Mathematics Team. Last updated 2025-11-20. See Editorial Policy for review standards.

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