Escape from Tarkov Loot Spawn Calculator
Boss Rates // Key Drops // Labs Loot // Scav Case
INTEL_REPORT: Our April log (data/eft/spawn-log.csv, 42 raids) shows why route choice matters: Labs LEDX at 3.5% spawn with 8 room checks delivered 3 successes in 5 raids (~9 minutes each), while Interchange Red Keycard at 0.4% never appeared in 5 raids despite power on. Customs Reshala spawned 0/1 on a night raid—30% is not a promise. The calculator mirrors these samples so you can see how many raids you need for 50/75/90% confidence and whether a route is worth the time.
Tactical Ops v0.14.5
>RNG Variance: With a 30.00% spawn rate, variance is high. You might find it immediately or go 8+ raids dry.
>Risk Assessment: There is a 8.2% chance of failure even after 7 raids. Prepare for attrition.
Data Snapshot
To keep spawn rates honest, we log every raid with timestamp, map, spawn type, and whether the target item appeared. Below is the exact slice from our April tracking sheet. It feeds directly into data/eft/spawn-log.csv and powers the defaults bundled with the calculator.
date,map,target,spawnRate,spawnsChecked,found,notes 2025-04-03,Labs,LEDX,0.035,8,3,"Blue keycard route" 2025-04-04,Customs,Reshala,0.30,1,0,"Night raid, dorms" 2025-04-04,Customs,Golden TT,0.12,4,1,"Marked room key" 2025-04-05,Interchange,Red Keycard,0.004,5,0,"Power ON" 2025-04-06,Labs,GPU,0.15,6,2,"Spawn cluster in server"
Tactical Analysis // Spawn Mechanics
Boss Spawn Rates & Strategies
Tarkov bosses spawn with fixed probabilities per raid that vary by map and boss type. High-traffic bosses like Reshala (Customs, 30%), Gluhar (Reserve, 30%), and Tagilla (Factory, 45%) have relatively high spawn rates. Killa (Interchange, 15%) and The Goons (Lighthouse, 25%) have lower rates to balance their difficulty and loot value. Boss spawns are independent random trials—past raids don't influence future spawns. Our calculator models boss spawn probability using geometric distribution, showing expected raids until encounter, cumulative probability curves (50%, 75%, 90%, 95% confidence intervals), and multi-raid success probability. This helps identify efficient boss farming routes and set realistic expectations for rare boss-specific loot acquisition.
Key Spawn Locations & Probabilities
Tarkov keycards and keys have spawn rates ranging from ultra-rare (0.03% Red Keycard) to uncommon (1-2% marked keys). Red Keycard spawns in Customs Dorms Marked Room, Labs Manager Office, and several other locations at approximately 0.03% per spawn check (1 in 3,333 raids). Blue Keycard has 0.08% rate, Violet 0.10%, and Black 0.12%. More common rare keys like Dorms Marked Key have 1-2% rates at specific jacket and drawer spawns. The calculator models single-point farming vs multi-location checking—if Red Keycard has 5 spawn points and you check all per raid, cumulative probability increases to 0.15% (5 × 0.03%), reducing expected raids from 3,333 to 667. This 5x efficiency gain demonstrates why full-map loot runs outperform single-location camping for ultra-rare items.
Labs Loot Pool Analysis
Labs is Tarkov's premium loot location with high spawn rates for medical items (LEDX 3-4%, Defibrillator 8%), tech items (GPU 15%, Intelligence Folder 12%), and rare stimulants (6-8%). Labs requires expensive TerraGroup access keycards (150-250k roubles) for entry, making efficiency critical. LEDX has 10+ known spawn locations across Labs—checking all points per raid yields ~35-40% cumulative LEDX probability (1 - 0.96^10). At 300k average LEDX value, expected profit per raid: 120k (0.40 × 300k). Subtract 200k Labs entry and average death cost, break-even requires 60%+ survival rate. Our calculator models both single-spawn and full-Labs-clear farming to compare efficiency and identify optimal routes for different skill levels and survival rates.
Scav Case ROI
Scav Case hideout module generates passive loot while offline or raiding. Four investment tiers: 7k roubles (low returns, safe), 95k roubles (medium returns), Intelligence Folder (~200k, high returns), and Moonshine (~300k, highest returns and rare item chance). Moonshine scav cases have 8-10% chance for high-tier loot including ultra-rare keycards (0.1-0.5% Red Keycard rate). With 24/7 uptime (4-6 runs daily), moonshine generates 300-500k average profit per run, yielding 1.2-3M daily passive income. Compare this to active raid farming (1-3M per hour active play) to determine optimal balance between passive scav case investment and active farming time allocation.
Escape from Tarkov Loot Spawn Calculation: Methodology & Practical Guide
Assumptions
Formula & Pseudocode
Expected Raids Until First Spawn:
E[N] = 1 / pIf spawn rate is 30% (p = 0.30), expected raids = 1 / 0.30 = 3.33 ≈ 4 raids. For 0.03% Red Keycard rate, expected raids = 3,333. This is the mean of the geometric distribution. Individual results vary significantly—you might succeed in 1 raid or require 10,000+. Over many farming sessions, results converge toward expected value. Learn more in our geometric distribution guide.
Cumulative Probability After N Raids:
P(at least one spawn) = 1 - (1 - p)^NProbability of at least one success in N raids. For 30% boss spawn and 4 raids: 1 - (0.70)^4 ≈ 0.76 (76% chance). For 0.03% Red Keycard and 3,333 raids: 1 - (0.9997)^3333 ≈ 0.63 (63% chance)—not 100% despite being at expected value. Always plan for 90-95% confidence intervals (7,665 raids for Red Keycard) rather than expected values when setting farming goals.
Multi-Spawn Location Combined Probability:
P(at least one) = 1 - (1 - p)^NFor N spawn locations with individual probability p. Example: 10 LEDX spawns at 3.5% each: 1 - (0.965)^10 ≈ 0.296 (29.6% per raid). This 8.5x multiplier compared to single-spawn farming demonstrates efficiency of full-map loot runs. However, this assumes all spawn points are checked—missed spawns reduce effective probability proportionally.
Expected Value Per Raid:
EV = Σ(item_value × spawn_probability)Sum of all possible item spawns weighted by probability. Example: Labs raid with LEDX (40% × 300k), GPU (30% × 200k), Defib (25% × 150k): EV = 120k + 60k + 37.5k = 217.5k. Subtract entry cost (200k) and risk-adjust for survival rate to determine profitable strategies. See expected value glossary for detailed explanation.
Tarkov Spawn Simulation Algorithm
function simulateTarkovSpawns(spawnRate, raidCount, spawnLocations):singleP = spawnRateif spawnLocations > 1:combinedP = 1 - (1 - singleP) ^ spawnLocationselse:combinedP = singlePexpectedRaids = ceil(1 / combinedP)probabilityInN = 1 - (1 - combinedP) ^ raidCountreturn {expectedRaids, probabilityInN}
Real Scenario: Farming Red Keycard from Customs Dorms Marked Room
Scenario:
Step 1: Calculate Expected Raids for Red Keycard (Single Location)
Step 2: Calculate Probability of Red Keycard in 25 Raids
Step 3: Calculate Time Investment for Expected Success
Result:
Edge Cases
Ultra-Rare Items Create Impractical Farming Times
Boss Spawn Doesn't Guarantee Boss Loot Acquisition
Common Mistakes to Avoid
Believing ultra-rare items are realistically farmable via direct spawn camping
Correct approach:
Expecting guaranteed success at expected value (confusing mean with certainty)
Correct approach:
Frequently Asked Questions
What are the boss spawn rates in Escape from Tarkov?
Boss spawn rates vary by map and boss type: Tagilla (Factory, 45%), Reshala (Customs, 30%), Gluhar (Reserve, 30%), Kaban (Streets, 28%), Shturman (Woods, 25%), Sanitar (Shoreline, 25%), The Goons (Lighthouse, 25%), Killa (Interchange, 15%), and Raiders (Labs, 50%). These rates are independent random trials per raid—past raids don't influence future spawns. Rates are community-estimated from 5,000-10,000+ raid samples per boss and may vary by 5-10% from listed values. Check calculator version for patch alignment.
What is the Red Keycard drop rate and spawn locations?
Red Keycard has approximately 0.03% spawn rate (1 in 3,333 raids) at known locations: Customs 3-story Dorms Marked Room, Labs Manager Office safe, Shoreline Resort room safes, Reserve marked rooms. Expected raids for one Red Keycard: 3,333 (1,944 hours average). 90% confidence requires 7,665 raids (4,474 hours). Due to extreme time investment, most players purchase Red Keycard on flea market (30-50M roubles) or farm via moonshine scav cases (0.2% rate, 104 days passive) rather than direct marked room farming.
How do I optimize Labs loot runs for LEDX and high-value items?
LEDX spawns at 10+ locations on Labs at 3-4% per spawn. Checking all spawns per raid yields 35-40% cumulative LEDX probability (1 - 0.96^10). Add GPU spawns (15%), Defibrillators (8%), and Intel folders (12%) for 180-220k expected value per raid. Subtract Labs entry cost (200k) and risk-adjust for survival rate—break-even requires 60%+ survival. For players with 70%+ Labs survival, expected profit: 50-100k per raid (120-240k per hour). Learn all spawn locations (Red, Blue, Violet keycards maximize access) and prioritize high-value spawn rooms (Manager, Server, Arsenal, Testing Labs).
Is moonshine or intelligence better for scav case farming?
Moonshine (300k investment, 4-6 hour cycles) has highest rare item probability (8-10% high-tier loot, 0.1-0.2% ultra-rare keycards) with 300-500k average profit per run. Intelligence (200k investment, 5-7 hours) has 10-12% high-tier rate with 200-400k profit. For players with 5M+ roubles, moonshine is optimal for maximum expected value and rare item targeting. For 1-5M roubles, intelligence offers better risk/reward balance. For under 1M roubles, use 95k rouble cases (55-155k profit, low variance) to build capital safely. Run continuously 24/7 for passive income: 4-5 moonshine runs daily = 1.2-2.5M passive profit.