LootCalc

Chaos Zero Nightmare Calculators & Tools (CZN Hub)

Three purpose-built tools for Chaos Zero Nightmare Save Data / Faint Memory: a quick cap calculator, a per-card deck builder, and an A/B/C team tracker. All use the community-standard rules from the source doc: tier caps 30→150 (Nightmare +10), card costs (Neutral/Forbidden 20, Monster 80), Epiphany +10, Divine +20 on top, conversion +10, removal/duplication ladder 0→10→30→50→70, and base-card removal +20 (convert-then-remove saves 10).

Save Data Calculator

Quick inputs for tier, cards, Epiphany/Divine, conversions, removals, duplications. Outputs Used vs Cap with over-cap risk.

Deck Calculator & Builder

Card-level editing: type, converted, Epiphany/Divine/Unique, base flag, removed, duplication count. Live Used/Cap and breakdown.

Team Faint Memory Tracker

A/B/C panels with per-character caps, card costs, Epiphany/Divine, conversions, removal/duplication ladders, base penalties.

Chaos Zero Nightmare Save Data Calculator (Faint Memory Cap Checker)

Quick cap checker: enter tier, card counts (Neutral/Forbidden/Monster), Epiphany vs Divine, conversions, removals, and duplications. Shows Used vs Cap, remaining, and over-cap risk. Ladder: 0→10→30→50→70; base-card removal +20; convert-then-remove saves 10.

Quick Inputs — Tier, Cards, Epiphany/Divine, Convert/Remove/Duplicate

Neutral / Forbidden / Monster Costs

Neutral 20, Forbidden 20, Monster 80. Monster + Divine can hit 110 on a single card.

Epiphany vs Divine Epiphany Costs

Epiphany +10; Divine +20 on top (≈ +30 total). Unique spark 0.

Removal & Duplication Ladder

0 → 10 → 30 → 50 → 70 (5th+ stays 70); base-card removal +20; conversion +10.

CZN Deck Calculator & Deck Builder (Card-Level)

Per-card editing: set type, converted, Epiphany/Divine/Unique, base flag, removed, and duplication count. Costs follow: Neutral/Forbidden 20, Monster 80; Epiphany +10, Divine +20 on top; conversion +10; base removal +20; ladder 0→10→30→50→70.

Per-Card Editing — Type, Converted, Epiphany/Divine, Base Flag, Removed, Dup Count

Conversion +10 and Base Removal +20 Tip

Convert-then-remove replaces +20 with +10, saving 10 per base card.

Monster vs Neutral Cost Impact

Monster 80 vs Neutral/Forbidden 20; Monster + Divine is high-risk for caps.

Divine Stacking Risk

Each Divine adds +20 on top; stacking multiple Divines quickly pushes over cap.

CZN Team Faint Memory Tracker (A/B/C Combatants)

Track three characters in parallel: tier caps with optional +10 Nightmare, card costs, Epiphany/Divine, conversions, removals and duplication ladders, base-card penalties. Team summary shows combined Used and Cap.

Per-Character Panels — Tier, Nightmare +1 Tier, Cards, Epiphany/Divine, Actions

Removal/Duplication Ladder Per Character

Each character uses 0→10→30→50→70; base removals +20; convert first to avoid +20.

Monster Removal Behavior

Removing a Monster drops its +80, but the removal still costs ladder; base Monsters add +20 unless converted.

Converted Card with Epiphany/Divine

Conversion +10 plus Epiphany +10 or Divine +20 apply; removal later only removes the card cost, not the action costs already accrued.

Formulas & Rules (CZN Save Data / Faint Memory)

Tier caps: 30→150; Nightmare toggle adds +10. Card costs: Neutral/Forbidden 20, Monster 80. Epiphany +10; Divine +20 on top; Unique spark 0. Conversion +10. Removal/duplication ladder: 0→10→30→50→70 (5th+ stays 70). Base-card removal penalty: +20 unless converted first.

Common Mistakes & Tips

FAQ: Chaos Zero Nightmare Calculators

In-game vs calculator differences?

Over-cap saves can be corrected by the game, dropping expensive items (Monsters, Divines) or restoring removed cards. The calculators show theoretical totals before over-cap correction.

Do converted cards’ Epiphanies count?

Yes. Conversion +10, Epiphany +10, Divine +20. Removal still costs ladder; base penalty applies if removed as a base card without conversion.

If I remove a Monster, do I still pay?

The +80 card cost drops, but the removal consumes a ladder step and +20 if it was a base card; convert first to avoid +20.

Nightmare/Deep Trauma +1 Tier?

Commonly treated as +1 tier (+10 cap). Toggle +10 in calculators to mirror this rule.

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